1 00:00:00,770 --> 00:00:02,190 Hey, everyone, and welcome back. 2 00:00:02,660 --> 00:00:09,530 So I'm going to be talking about something really interesting, and that is motion now motion is something 3 00:00:09,530 --> 00:00:12,970 I love to use and designs, and I think everyone should be using them in design. 4 00:00:12,980 --> 00:00:19,580 And it doesn't necessarily mean that you need to incorporate some complex animations or complex micro 5 00:00:19,580 --> 00:00:21,020 interactions and stuff like that. 6 00:00:21,530 --> 00:00:28,790 But motion can really, really help add that level of Polish, but also just overall create a great 7 00:00:28,820 --> 00:00:30,900 user experience for your users. 8 00:00:31,850 --> 00:00:37,700 So I want to start right off and talk about the importance of motion because it is incredibly important. 9 00:00:38,000 --> 00:00:39,380 Just look at this screen. 10 00:00:39,410 --> 00:00:45,440 Beautiful swipes, beautiful state changes, moving to a detailed screen, seen the little micro interaction 11 00:00:45,440 --> 00:00:47,390 when something is added to a car. 12 00:00:47,420 --> 00:00:48,590 Let's take a look at that right there. 13 00:00:49,860 --> 00:00:57,510 Little subtleties like just really improve the user experience and, you know, users are easily able 14 00:00:57,510 --> 00:00:58,450 to follow along. 15 00:00:58,950 --> 00:01:05,250 It's such a crucial element in making those interactions with a brand's digital product more streamlined 16 00:01:05,250 --> 00:01:06,120 and intuitive. 17 00:01:07,020 --> 00:01:07,860 Now, this is a quote. 18 00:01:07,860 --> 00:01:09,330 I really love motion. 19 00:01:09,330 --> 00:01:10,170 Tell stories. 20 00:01:10,170 --> 00:01:12,450 Everything in an app is a sequence. 21 00:01:12,660 --> 00:01:13,860 And motion is your guide. 22 00:01:14,340 --> 00:01:18,600 For every budding collect and screen transition, there is a story that follows. 23 00:01:18,840 --> 00:01:20,140 Now, this is by Craig Dessner. 24 00:01:20,220 --> 00:01:22,800 He's part of the former human interface team at Apple. 25 00:01:23,130 --> 00:01:24,510 And this is so true. 26 00:01:24,510 --> 00:01:31,140 I mean, your motion should help you tell your story, whether that be moving from one screen to the 27 00:01:31,140 --> 00:01:38,310 next or just adding something and getting some sort of visual cue, it could really help not only tell 28 00:01:38,310 --> 00:01:42,360 that story, but just heighten that brand's experience for the user. 29 00:01:42,780 --> 00:01:46,920 But the truth is, it's often an afterthought. 30 00:01:47,070 --> 00:01:55,050 So although it's very, very important and designers who try to incorporate motion usually do it based 31 00:01:55,050 --> 00:02:00,390 off of gut feeling or they do it way too late in the process and it comes off looking kind of amateurish. 32 00:02:00,780 --> 00:02:03,720 And, you know, there's just not a lot of thought put into it. 33 00:02:03,720 --> 00:02:05,910 And that's just a wrong way to go about it sometimes. 34 00:02:05,930 --> 00:02:10,980 You know, I understand there's tight budgets, tight deadlines, and we can't always put that level 35 00:02:10,980 --> 00:02:12,420 of polish into our designs. 36 00:02:12,930 --> 00:02:19,340 But motion is incredibly important and we should strive to incorporate that earlier in our design process. 37 00:02:20,970 --> 00:02:24,670 Although motion is very important, it should be used with a light. 38 00:02:25,290 --> 00:02:31,090 Use it as a tool for providing users with easily noticeable smooth feedback. 39 00:02:31,530 --> 00:02:33,180 So let's take this, for example. 40 00:02:33,210 --> 00:02:34,350 This is really beautiful. 41 00:02:35,610 --> 00:02:37,210 I'm not saying this is bad or anything. 42 00:02:37,230 --> 00:02:42,120 This really suits the type of website and the brand's tone I can see right off the bat. 43 00:02:42,120 --> 00:02:43,620 So this fits perfectly. 44 00:02:43,890 --> 00:02:48,780 But could you imagine if somebody did this for, like a financial institution, a just a different type 45 00:02:48,780 --> 00:02:49,260 of brand? 46 00:02:50,080 --> 00:02:55,270 I don't think that would be something that fits and, you know, too much motion, especially maybe 47 00:02:55,270 --> 00:03:02,530 on a smaller screen like mobile that has this much motion, it just may not fit and it may just degrade 48 00:03:02,530 --> 00:03:06,200 that user experience if it isn't really relevant to the task. 49 00:03:06,520 --> 00:03:11,320 So this is a nice kind of like an intro screen animation, but if something like this happened, every 50 00:03:11,320 --> 00:03:14,400 single time I click something that would get really old fast. 51 00:03:14,650 --> 00:03:17,790 So really think about the user's experience and that user flow. 52 00:03:18,250 --> 00:03:21,270 Think about the type of brand you're designing for as well. 53 00:03:22,440 --> 00:03:29,610 Now, when you are Animation's are subtle like this, you know, that's really unobtrusive and it's 54 00:03:29,610 --> 00:03:35,130 brief and they can improve the user experience and can really communicate feedback and stage changes 55 00:03:35,130 --> 00:03:35,960 and stuff like that. 56 00:03:36,240 --> 00:03:42,480 I mean, this is a nice little animation and we don't necessarily need to do this, but this is really 57 00:03:42,480 --> 00:03:47,700 nice and thoughtful and it really kind of probably fits into what this designer is using it for. 58 00:03:47,700 --> 00:03:53,130 So little unobtrusive animations like that are really nice for the user experience. 59 00:03:53,310 --> 00:03:56,560 They create delight, but that's not all what motion is used for. 60 00:03:57,000 --> 00:04:03,420 Let's take a look at things for motion, for state changes and, you know, just preventing any type 61 00:04:03,420 --> 00:04:04,560 of disorientation. 62 00:04:05,480 --> 00:04:09,590 When a user clicks into a card in this app over here. 63 00:04:11,300 --> 00:04:17,010 You can tell easily where you're going and there isn't any disorientation. 64 00:04:17,030 --> 00:04:18,800 I mean, it's not instantaneous. 65 00:04:19,490 --> 00:04:23,470 There's a nice flow in terms of going from that card to the screen. 66 00:04:23,870 --> 00:04:31,280 So even going back when the user clicks back on the back button at the top left, it just smoothly goes 67 00:04:31,280 --> 00:04:32,270 back up to the card. 68 00:04:32,280 --> 00:04:35,060 So, I mean, that's just really great use of motion there. 69 00:04:35,330 --> 00:04:36,470 It's not too much. 70 00:04:36,890 --> 00:04:40,760 It's just the right amount and it's totally unobtrusive. 71 00:04:40,760 --> 00:04:42,980 It just adds to that user experience. 72 00:04:42,980 --> 00:04:48,420 And overall, I feel like it just adds that level of fidelity that I think we all kind of strive for. 73 00:04:48,800 --> 00:04:56,960 So this is a great example of just using it for the just purpose of state change and just visual cue 74 00:04:56,960 --> 00:04:57,400 as well. 75 00:04:58,520 --> 00:05:00,020 This is another great example. 76 00:05:00,020 --> 00:05:05,570 I mean, motion should not be overused and it could be really overwhelming, like I mentioned before, 77 00:05:05,570 --> 00:05:06,770 and it could distract users. 78 00:05:07,880 --> 00:05:13,310 If you can tell when they swipe that card and they go into this card machine here is very subtle. 79 00:05:14,590 --> 00:05:17,630 And the user knows exactly which page they're on. 80 00:05:18,280 --> 00:05:22,480 See, there's personal, there's work, and then we're going right into the work screen. 81 00:05:23,140 --> 00:05:25,900 So this is really, really subtle. 82 00:05:26,080 --> 00:05:30,910 And it's a great example to show the different types of state changes when the users clicking on things 83 00:05:30,910 --> 00:05:32,020 are swiping through things. 84 00:05:33,150 --> 00:05:39,150 Just generally interacting with the app, so remember, good motion is really invisible. 85 00:05:39,610 --> 00:05:44,830 Users shouldn't notice that they're looking at like animations or motion or like too much motion. 86 00:05:44,860 --> 00:05:46,230 They shouldn't be distracting. 87 00:05:46,410 --> 00:05:49,320 They should just notice the great experience that you have provided. 88 00:05:51,110 --> 00:05:53,850 Now, this is an example of maybe too much motion. 89 00:05:54,140 --> 00:05:57,630 Now, these are great, great types of animations we have going on here. 90 00:05:57,650 --> 00:06:02,750 I think they're pretty interesting and I think this is a great visual exploration because over time 91 00:06:02,750 --> 00:06:06,170 we can fine tune these types of things, you know, to swipe through. 92 00:06:06,170 --> 00:06:09,730 Like, I can imagine this could be like a record cards and you just swiping through. 93 00:06:09,730 --> 00:06:12,980 You click like a music record and listen to music. 94 00:06:14,420 --> 00:06:19,770 Same with something like this, that you can just be swiping through different cards, you may not show 95 00:06:19,770 --> 00:06:22,390 all the information, but it really depends what the content is there. 96 00:06:22,670 --> 00:06:27,620 But the reason why I have this example is because, you know, if this isn't fine tuned and it's just 97 00:06:27,620 --> 00:06:31,270 provided for the user just like this, this is a lot of motion. 98 00:06:31,490 --> 00:06:32,870 Like, let's take this, for example. 99 00:06:33,110 --> 00:06:36,560 So many things are flickering on and off the screen, so many shadows. 100 00:06:36,950 --> 00:06:38,270 The contrast is really high. 101 00:06:38,270 --> 00:06:41,930 And when the user actually clicks on something, things start to flicker. 102 00:06:42,200 --> 00:06:43,610 So you'll see it right about now. 103 00:06:43,640 --> 00:06:45,480 And yeah, it's just it's a lot of motion. 104 00:06:45,500 --> 00:06:49,040 So over time, we should just fine tune those little things and get that right. 105 00:06:49,400 --> 00:06:53,480 So in our next video, we're actually going to jump right into Fidelma and we're going to talk about 106 00:06:53,480 --> 00:06:57,850 like the purpose of animations and how we can make our animations much more purposeful. 107 00:06:58,160 --> 00:06:59,990 So I can't wait to teach you that. 108 00:06:59,990 --> 00:07:01,450 And I'm super excited. 109 00:07:01,730 --> 00:07:02,600 Let's jump right in.