1 00:00:00,390 --> 00:00:01,540 Hey, everyone, and welcome back. 2 00:00:01,560 --> 00:00:07,680 So we are going to get into actually animating this a bit more, applying things like physics to it. 3 00:00:08,280 --> 00:00:13,740 One thing I just want to stress is when you're working with animations like this, they are time consuming. 4 00:00:13,770 --> 00:00:20,310 I mean, you can spend hours and hours perfecting these types of things and you need to really gauge 5 00:00:20,310 --> 00:00:21,990 whether that's worth it for you. 6 00:00:22,650 --> 00:00:29,340 This, like may not be worth it for a version one of your product, but it's really cool once you actually 7 00:00:29,340 --> 00:00:30,300 have something like this. 8 00:00:30,480 --> 00:00:34,710 So be very mindful of your time in relation to what you're doing. 9 00:00:34,740 --> 00:00:38,460 Like you can create crazy quick animations doing something like this. 10 00:00:38,970 --> 00:00:44,130 You can go ahead and create some very simple animations that don't take much time. 11 00:00:44,310 --> 00:00:49,620 Like if you want to show like a slider or like a loader, like you can easily show like a loader going 12 00:00:49,620 --> 00:00:53,970 from zero to one hundred percent, creating something in motion. 13 00:00:54,240 --> 00:01:01,050 And it wouldn't take you that much time in comparison to like making like bouncing balls and other more 14 00:01:01,050 --> 00:01:02,900 complex animations. 15 00:01:03,120 --> 00:01:09,600 So just keep that in mind when you are trying to figure out what you want to build in terms of an animation 16 00:01:09,870 --> 00:01:12,960 and just take into account the time it's going to take. 17 00:01:13,470 --> 00:01:17,580 You don't want to go down that rabbit hole and not actually deliver anything. 18 00:01:18,480 --> 00:01:19,250 Let's jump right in. 19 00:01:19,260 --> 00:01:22,500 So I have my notification bubble over here selected. 20 00:01:22,500 --> 00:01:24,480 I'm going to go into FEG motion. 21 00:01:27,800 --> 00:01:33,110 There it is, so I think we have some pretty good timing right now, so it's going to jump up and down. 22 00:01:34,370 --> 00:01:36,260 Now, what we can do is we can keep on like. 23 00:01:37,930 --> 00:01:42,420 We can make this animation a bit shorter now. 24 00:01:45,150 --> 00:01:46,410 And let's just see how that looks. 25 00:01:47,400 --> 00:01:48,720 Start from zero. 26 00:01:50,600 --> 00:01:51,380 I like it. 27 00:01:51,420 --> 00:01:55,130 OK, and then when it comes back down, it's going to just stop at like nine. 28 00:01:56,320 --> 00:01:57,970 Let's just strike that over. 29 00:02:02,790 --> 00:02:07,020 So that pause at the top was a little awkward. 30 00:02:10,280 --> 00:02:13,610 OK, we can even bring in drop just a bit more. 31 00:02:15,610 --> 00:02:18,340 OK, so we have our basic drop here. 32 00:02:19,360 --> 00:02:25,600 Now, what I want to do is we're going to have to work with like just with in height as well. 33 00:02:26,350 --> 00:02:27,430 Best way to do this. 34 00:02:27,430 --> 00:02:30,880 So if we were to start at, say, like one. 35 00:02:34,210 --> 00:02:37,990 And before we get there with our with maybe will. 36 00:02:46,760 --> 00:02:47,930 So what that looks like. 37 00:02:49,730 --> 00:02:53,630 So we probably so 17 is our normal with. 38 00:03:00,830 --> 00:03:02,090 So we can. 39 00:03:05,600 --> 00:03:11,450 This is my only gripe with fake motion is like I can drag a multiple keyframes and it's such a pain 40 00:03:11,870 --> 00:03:14,440 to actually get that to work properly. 41 00:03:16,550 --> 00:03:29,330 So this can be at 17 and this will not be a linear we'll just do it in and out and see what happens. 42 00:03:29,360 --> 00:03:30,560 So it's going to boom. 43 00:03:33,020 --> 00:03:34,430 So I wanted to. 44 00:03:36,540 --> 00:03:44,280 Let me see what's going on, so it's going to go to 17, so this is obviously like you just need to 45 00:03:44,280 --> 00:03:47,900 figure out what's going to work for you. 46 00:04:11,860 --> 00:04:14,410 Our height needs to be different as well. 47 00:04:14,800 --> 00:04:18,220 We will drop down to 15. 48 00:04:20,560 --> 00:04:21,550 I think that's fine. 49 00:04:22,780 --> 00:04:23,680 So 15. 50 00:04:29,890 --> 00:04:32,380 And then when it's going up. 51 00:04:39,730 --> 00:04:45,470 We are going to have another keyframe here, so I'm just going to show you how to get this started. 52 00:04:45,820 --> 00:04:50,340 So for our height, we are probably going to so it was at 17. 53 00:04:50,350 --> 00:04:53,520 Now we can kind of just go to like maybe 18. 54 00:04:53,920 --> 00:04:55,570 So it's like a gradual thing. 55 00:04:56,080 --> 00:04:59,890 So, um, you see how that starts to come together. 56 00:05:02,920 --> 00:05:04,450 So I squish. 57 00:05:06,710 --> 00:05:10,430 So that squishes a little too much over there, so. 58 00:05:11,790 --> 00:05:13,320 Squish. 59 00:05:15,470 --> 00:05:23,750 And really, that's where we're going to start seeing some more change so we can bring things in a little 60 00:05:23,750 --> 00:05:24,380 bit more. 61 00:05:31,310 --> 00:05:37,190 And that looks pretty nice and like, right when we get to that top we want to do is actually so let 62 00:05:37,190 --> 00:05:44,840 me just change that and then we want to do is when we get to this top portion, we want our width and 63 00:05:44,870 --> 00:05:47,950 our our height to just return back to normal. 64 00:05:47,960 --> 00:05:49,340 So we're at 17 here. 65 00:05:50,540 --> 00:05:55,310 I think we are at 17 here as well, so that's good, we can actually drag that. 66 00:05:56,880 --> 00:05:58,470 That's just going to stay there. 67 00:05:59,130 --> 00:06:01,170 We want our height to go back to normal. 68 00:06:02,720 --> 00:06:08,240 So we're going to go back to 17, we want to make that is in a.. 69 00:06:09,970 --> 00:06:12,490 So we're going to be like, boom. 70 00:06:14,020 --> 00:06:20,470 And then drop, and when we drop, that's when we we go back to squishing it a bit, so. 71 00:06:21,940 --> 00:06:23,900 Look at that, it's actually really cool. 72 00:06:24,190 --> 00:06:27,240 So let's go ahead and do that again. 73 00:06:29,100 --> 00:06:31,680 So when we get to the top. 74 00:06:34,220 --> 00:06:35,080 We're going to do. 75 00:06:36,280 --> 00:06:38,050 So that's when the drop happens. 76 00:06:39,690 --> 00:06:46,860 Right there, so I'm just going to set this key frame over here, I'm going to set this high key frame, 77 00:06:46,860 --> 00:06:50,160 so it's just going to persist at 17 across these blue line. 78 00:06:50,170 --> 00:06:52,290 So the ball is staying normal. 79 00:06:52,500 --> 00:06:59,100 Now, what's going to happen is so let's just put it over around here so it matches when that drop is 80 00:06:59,100 --> 00:07:01,830 going to start happening and then. 81 00:07:03,810 --> 00:07:10,470 We can start messing with the heights now, the height is going to stretch again. 82 00:07:18,630 --> 00:07:21,480 And when it hits there, it's going to shrink. 83 00:07:23,360 --> 00:07:26,060 So let's do an easy in and out. 84 00:07:26,350 --> 00:07:26,930 Sorry. 85 00:07:30,110 --> 00:07:32,930 This is where it should probably be, so. 86 00:07:35,660 --> 00:07:40,610 Do you see how it gradually picks up speed from the top as it's going downward? 87 00:07:41,830 --> 00:07:48,190 So it's picking up speed we can even like if we wanted to, we can even make it skinnier. 88 00:07:53,440 --> 00:07:56,800 Let's do it in and out, beautiful. 89 00:07:57,920 --> 00:08:08,360 So it's going to shrink and then when it gets to there, it's going to be kind of instantaneous. 90 00:08:08,580 --> 00:08:15,830 You know, at the top when we got to the top, we gradually got from like something that was more skinnier 91 00:08:16,220 --> 00:08:20,870 to something that was much more normal over here. 92 00:08:20,930 --> 00:08:23,220 So what do we get from 17? 93 00:08:23,240 --> 00:08:24,500 What do we have over here? 94 00:08:24,710 --> 00:08:28,520 So we're at 18 in height, like we could have been 19 in height. 95 00:08:44,990 --> 00:08:53,300 So when we're out there, we can just go to the top and once we hit that bottom, I want to start to 96 00:08:53,300 --> 00:08:58,010 actually assign actually, so I'm just going to boom, boom. 97 00:08:58,040 --> 00:09:02,110 So those are going to stay stagnant and we're going to hit that bottom really hard. 98 00:09:04,820 --> 00:09:06,440 And let's see what it looks like. 99 00:09:06,470 --> 00:09:08,090 So we're going to go back to 17. 100 00:09:11,520 --> 00:09:12,570 17. 101 00:09:16,390 --> 00:09:20,140 You can do it in an hour just so it's a little smoother. 102 00:09:26,540 --> 00:09:27,560 And let's see what that looks like. 103 00:09:31,190 --> 00:09:41,450 So one thing you're noticing that is missing is when we do get here are with should actually be like 104 00:09:41,450 --> 00:09:42,200 15. 105 00:09:44,090 --> 00:09:50,380 I'm sorry, are with shouldn't be 50, are with should be something like 19, oh. 106 00:09:55,000 --> 00:10:00,070 So it's squished and the height should be something like 15. 107 00:10:05,580 --> 00:10:08,590 So this is just basically kind of getting you started. 108 00:10:08,850 --> 00:10:15,270 You can tell that I'm going to leave this animation for everyone and you can just see that jump the 109 00:10:15,660 --> 00:10:16,500 squish. 110 00:10:21,500 --> 00:10:22,670 Losing momentum. 111 00:10:24,050 --> 00:10:26,910 And everything going back to normal. 112 00:10:26,930 --> 00:10:34,760 Hold briefly, then everything gaining momentum, engines spiraling downwards really quickly, much 113 00:10:34,760 --> 00:10:36,580 more faster than it went upwards. 114 00:10:37,160 --> 00:10:39,830 And when it hits the ground, squish. 115 00:10:39,980 --> 00:10:43,280 So you can just kind of copy this and gradually go lower. 116 00:10:43,310 --> 00:10:49,720 You don't have to what you can do now, you can just kind of hold this and kind of loop a gift together. 117 00:10:50,150 --> 00:10:55,060 What I would do next is you can either export it a success or a JSON file. 118 00:10:55,310 --> 00:11:02,060 What I usually do is I go and I click render and you can choose whatever format you choose, give and 119 00:11:02,060 --> 00:11:04,250 the framework and enable the loop. 120 00:11:04,250 --> 00:11:07,090 And you can set any transparency color if you want. 121 00:11:07,100 --> 00:11:13,040 If I have my frame with no transparency and then once you render it, it will actually take some time 122 00:11:13,040 --> 00:11:19,220 to render in the background there's a little percentage and it'll give you an actual link where you 123 00:11:19,220 --> 00:11:20,200 can go and download it. 124 00:11:20,540 --> 00:11:22,670 So that's it for how to use fake motion. 125 00:11:22,670 --> 00:11:25,100 I mean, you can make some really awesome animations. 126 00:11:25,100 --> 00:11:25,820 As you can see. 127 00:11:26,090 --> 00:11:28,940 Here's our render just plain out really nicely. 128 00:11:29,270 --> 00:11:34,430 And once you get that gif, all you have to do is drag and drop that right into your file and you have 129 00:11:34,430 --> 00:11:36,020 a gift that you can use. 130 00:11:36,620 --> 00:11:43,720 Put it inside a frame and you can use it as an overlay if you need to for a la carte and anything else. 131 00:11:44,030 --> 00:11:48,830 So that's how you make an easy animation with information.