1 00:00:00,730 --> 00:00:02,080 Hello and welcome back. 2 00:00:02,110 --> 00:00:06,110 We're going to be talking about sketching today in this lesson and sketching is really interesting. 3 00:00:06,160 --> 00:00:09,850 I mean, there's so many different ways we can use sketching for user experience design. 4 00:00:10,300 --> 00:00:14,200 One thing I really like to do is use it just for idea generation. 5 00:00:14,200 --> 00:00:16,020 And, you know, we're gonna learn about that. 6 00:00:16,030 --> 00:00:17,650 We're going to learn about the process. 7 00:00:18,130 --> 00:00:21,560 We learn about sketching different types of clothes and some tips in between. 8 00:00:21,910 --> 00:00:23,460 So let's jump right in. 9 00:00:24,430 --> 00:00:26,500 We're going to start with an intro to Sketching. 10 00:00:27,190 --> 00:00:29,530 So sketching is a two step process. 11 00:00:29,700 --> 00:00:34,540 It's very important to remember designers consider their options and then proceed to work out those 12 00:00:34,540 --> 00:00:35,140 details. 13 00:00:35,800 --> 00:00:38,230 That first step is called idea generation. 14 00:00:38,380 --> 00:00:44,800 And what we want to do here is we want to approach a new product and generate as many ideas as we can. 15 00:00:44,980 --> 00:00:50,050 It isn't uncommon for us to be missing certain ideas or elements or details. 16 00:00:50,440 --> 00:00:53,530 But I mean, it's just about getting ideas out there quickly. 17 00:00:54,040 --> 00:00:54,790 Doesn't matter. 18 00:00:54,970 --> 00:01:01,090 It isn't really focusing on the detail just at this moment, generate as many approaches and then decide 19 00:01:01,090 --> 00:01:07,690 on which one is the most efficient for the task of trying to solve for the next step is adding detail 20 00:01:07,690 --> 00:01:08,240 and refinement. 21 00:01:08,650 --> 00:01:14,400 So step by step, you work on refining those sketches and then adding more detail. 22 00:01:14,980 --> 00:01:17,110 It's OK to kill some of your ideas here. 23 00:01:17,110 --> 00:01:17,950 And that's the point. 24 00:01:18,280 --> 00:01:23,440 So don't really get bogged down by all the messy sketches or the lack of detail. 25 00:01:23,440 --> 00:01:26,650 Just keep on going and refining and you'll come over time. 26 00:01:27,040 --> 00:01:33,130 Now, let's jump right into how we actually take a look at that process and we go from idea generation 27 00:01:33,550 --> 00:01:34,930 all the way to refinement. 28 00:01:35,440 --> 00:01:38,730 Now, that first step is generating ideas like we just spoke about. 29 00:01:39,430 --> 00:01:45,100 Now these are the initial sketches you basically create and they have lower level details. 30 00:01:45,700 --> 00:01:51,520 They have no colors, usually maybe some colors to signify key parts of the sketch. 31 00:01:51,940 --> 00:01:54,820 But the goal here is to draw a lot of basic sketches. 32 00:01:54,820 --> 00:01:58,630 You'll notice here that there's just like a square and arrow, some text. 33 00:01:58,940 --> 00:02:03,580 I mean, at this point, like I said, just generating as many options as you possibly can. 34 00:02:04,090 --> 00:02:07,060 Don't get bogged down by those details from here. 35 00:02:07,510 --> 00:02:12,340 We're going to start really kind of refining and start adding some detail so we can start making some 36 00:02:12,340 --> 00:02:13,540 sketch like wire frames. 37 00:02:14,110 --> 00:02:17,800 And you'll notice that you're promising sketches start to lead to a more detailed view. 38 00:02:18,520 --> 00:02:20,530 And it may not have all the details still. 39 00:02:20,530 --> 00:02:23,860 And that's totally fine, but will have a lot of the key details. 40 00:02:23,860 --> 00:02:27,610 And you want to refine those from those sketches that you had over here. 41 00:02:27,610 --> 00:02:33,130 So you'll notice that like we start adding a little bit more elements and different types of UI elements 42 00:02:33,130 --> 00:02:37,270 up here and down here, but ins, different types of inputs. 43 00:02:37,870 --> 00:02:40,390 This is when we're starting to think a little bit more about interaction. 44 00:02:40,790 --> 00:02:43,870 Now, it will feature a lot more detail flows as well. 45 00:02:44,200 --> 00:02:45,610 So we'll get into this soon. 46 00:02:45,610 --> 00:02:46,360 Don't worry about that. 47 00:02:46,900 --> 00:02:47,770 The next step. 48 00:02:48,550 --> 00:02:52,990 So what I'm getting into visual design and start thinking much more about these wire frames in much 49 00:02:52,990 --> 00:02:53,650 more detail. 50 00:02:54,100 --> 00:03:00,160 I'm actually going to refine a lot of sketches and start to pull out certain elements that I think are 51 00:03:00,160 --> 00:03:00,840 really needed. 52 00:03:01,120 --> 00:03:06,070 So, like, I'll start to realize that as I start building out these kind of components, I'm going 53 00:03:06,070 --> 00:03:07,480 to need like buttons. 54 00:03:07,480 --> 00:03:09,100 I'm going to need different inputs. 55 00:03:09,100 --> 00:03:12,280 I'm going to need to account for different types of content. 56 00:03:12,850 --> 00:03:15,670 And that's really going to help us in the future. 57 00:03:15,670 --> 00:03:18,250 And we're thinking about the different types of requirements that we need. 58 00:03:18,880 --> 00:03:23,080 That is the basic process from going from ideas all the way to components. 59 00:03:23,560 --> 00:03:27,130 Next, we're going to be talking about entire sketching process.