Hello and welcome back.
We're going to be talking about sketching today in this lesson and sketching is really interesting.
I mean, there's so many different ways we can use sketching for user experience design.
One thing I really like to do is use it just for idea generation.
And, you know, we're gonna learn about that.
We're going to learn about the process.
We learn about sketching different types of clothes and some tips in between.
So let's jump right in.
We're going to start with an intro to Sketching.
So sketching is a two step process.
It's very important to remember designers consider their options and then proceed to work out those
details.
That first step is called idea generation.
And what we want to do here is we want to approach a new product and generate as many ideas as we can.
It isn't uncommon for us to be missing certain ideas or elements or details.
But I mean, it's just about getting ideas out there quickly.
Doesn't matter.
It isn't really focusing on the detail just at this moment, generate as many approaches and then decide
on which one is the most efficient for the task of trying to solve for the next step is adding detail
and refinement.
So step by step, you work on refining those sketches and then adding more detail.
It's OK to kill some of your ideas here.
And that's the point.
So don't really get bogged down by all the messy sketches or the lack of detail.
Just keep on going and refining and you'll come over time.
Now, let's jump right into how we actually take a look at that process and we go from idea generation
all the way to refinement.
Now, that first step is generating ideas like we just spoke about.
Now these are the initial sketches you basically create and they have lower level details.
They have no colors, usually maybe some colors to signify key parts of the sketch.
But the goal here is to draw a lot of basic sketches.
You'll notice here that there's just like a square and arrow, some text.
I mean, at this point, like I said, just generating as many options as you possibly can.
Don't get bogged down by those details from here.
We're going to start really kind of refining and start adding some detail so we can start making some
sketch like wire frames.
And you'll notice that you're promising sketches start to lead to a more detailed view.
And it may not have all the details still.
And that's totally fine, but will have a lot of the key details.
And you want to refine those from those sketches that you had over here.
So you'll notice that like we start adding a little bit more elements and different types of UI elements
up here and down here, but ins, different types of inputs.
This is when we're starting to think a little bit more about interaction.
Now, it will feature a lot more detail flows as well.
So we'll get into this soon.
Don't worry about that.
The next step.
So what I'm getting into visual design and start thinking much more about these wire frames in much
more detail.
I'm actually going to refine a lot of sketches and start to pull out certain elements that I think are
really needed.
So, like, I'll start to realize that as I start building out these kind of components, I'm going
to need like buttons.
I'm going to need different inputs.
I'm going to need to account for different types of content.
And that's really going to help us in the future.
And we're thinking about the different types of requirements that we need.
That is the basic process from going from ideas all the way to components.
Next, we're going to be talking about entire sketching process.