1 00:00:00,540 --> 00:00:01,150 Welcome back. 2 00:00:01,170 --> 00:00:04,500 We're going to talk about the sketching process and a little bit more detail. 3 00:00:04,920 --> 00:00:08,820 There's a couple of different steps and steps within those steps that I want to talk about and touch 4 00:00:08,820 --> 00:00:11,760 upon so that when you start sketching, you're just ready. 5 00:00:12,540 --> 00:00:15,240 That first step is be prepared. 6 00:00:15,480 --> 00:00:16,320 Always be prepared. 7 00:00:17,250 --> 00:00:22,950 You know, prepare your tools beforehand, lots of papers, pens, markers, pencils, whatever works 8 00:00:22,950 --> 00:00:24,520 for you, even if it's like a tablet. 9 00:00:24,960 --> 00:00:26,850 We also want to think about what our goals are. 10 00:00:27,720 --> 00:00:32,640 You can think about what you're trying to solve for maybe it's a certain flow, maybe it's a certain 11 00:00:32,640 --> 00:00:35,060 interaction, but that should always be the center of your attention. 12 00:00:36,560 --> 00:00:41,270 We're also going to think about our audience, this is really important, if it's for yourself, I mean, 13 00:00:41,270 --> 00:00:44,010 go crazy, be as messy as you want. 14 00:00:44,030 --> 00:00:48,860 I mean, you don't really need to annotate anything as long as you understand your own process. 15 00:00:49,340 --> 00:00:55,100 But if it's for somebody like a client or a stakeholder or your teammates, I mean, you need to clean 16 00:00:55,100 --> 00:00:55,660 them up a bit. 17 00:00:55,670 --> 00:01:02,150 So maybe add a bit more detail and explain your thought process so you don't waste time trying to explain 18 00:01:02,150 --> 00:01:03,500 it while you're presenting it to them. 19 00:01:04,340 --> 00:01:06,490 Remember, always time box yourself. 20 00:01:06,530 --> 00:01:10,550 This is like one of the best pieces of advice I ever got in my career. 21 00:01:10,790 --> 00:01:15,290 Is the time box, anything time box, your sketching presentations. 22 00:01:15,470 --> 00:01:20,840 Keep yourself under a timely because it'll help you focus on sketching for your goal and it'll put a 23 00:01:20,840 --> 00:01:25,400 little pressure on you to just throw those ideas, not get bogged down by those details like we talked 24 00:01:25,400 --> 00:01:26,000 about earlier. 25 00:01:26,420 --> 00:01:28,460 So don't worry about them being messy. 26 00:01:28,460 --> 00:01:32,090 Just time box yourself and I promise you you'll just produce a bunch. 27 00:01:33,130 --> 00:01:41,110 Step two now, what you want to do here is just start, just go jaroff frame for your device. 28 00:01:41,740 --> 00:01:42,830 Is it a browser? 29 00:01:42,880 --> 00:01:43,960 Is it a desktop window? 30 00:01:43,960 --> 00:01:44,470 In this case? 31 00:01:44,480 --> 00:01:45,940 Right here, we have a little mobile frame. 32 00:01:46,180 --> 00:01:47,890 So it just needs to be a frame. 33 00:01:47,890 --> 00:01:50,500 It's just going to help you kind of guide your sketch a bit. 34 00:01:50,980 --> 00:01:56,320 The next step is to think about the bigger picture and more basic elements, elements that are much 35 00:01:56,320 --> 00:02:02,050 more redundant that you'll see Philip really help you kind of frame your sketches, whether it's a footer, 36 00:02:02,050 --> 00:02:02,790 it's a header. 37 00:02:02,950 --> 00:02:05,470 Think about those elements that you're going to be seeing a lot of. 38 00:02:06,830 --> 00:02:11,750 And then from there, move on to some of the more detailed elements and the more detailed interactions, 39 00:02:12,050 --> 00:02:14,990 you'll have fun, start sketching those interactions, keep them very simple. 40 00:02:15,000 --> 00:02:21,410 At this stage, all you need is one or two shapes, square circles, rectangles that can make up any 41 00:02:21,410 --> 00:02:21,890 sketch. 42 00:02:22,800 --> 00:02:28,050 You'll notice here that they're just using little rectangles, we have circles, we have lines, they 43 00:02:28,050 --> 00:02:29,720 get their point across pretty well. 44 00:02:30,980 --> 00:02:32,720 Now, this is really important. 45 00:02:32,780 --> 00:02:37,800 This is one of my messy sketches, so I want you to just annotate and document your sketches. 46 00:02:38,210 --> 00:02:43,700 The worst thing is looking back and not understanding what you sketch before you're going to be creating 47 00:02:43,700 --> 00:02:44,840 messy sketches. 48 00:02:44,840 --> 00:02:50,840 And sometimes you may not understand what you drew the day before or the week before whenever you revisit 49 00:02:50,840 --> 00:02:51,050 them. 50 00:02:51,380 --> 00:02:56,750 So the thing you need to do is just be as detailed as you can, but just quickly point out some certain 51 00:02:56,750 --> 00:02:59,690 reasoning or propose interactions like over here, have some titles. 52 00:02:59,690 --> 00:03:03,230 I have some just some text explaining what the interaction is. 53 00:03:03,440 --> 00:03:07,010 It just really helps give a little bit more context to what you're drawing. 54 00:03:08,240 --> 00:03:14,150 Now, what I need you to do is just keep going, find the sketches you like, and start building alternatives 55 00:03:14,150 --> 00:03:14,570 from that. 56 00:03:14,570 --> 00:03:19,730 Don't just stop, organize the ones that you think have the potential and keep on going. 57 00:03:20,030 --> 00:03:24,740 And what's going to really help you do that is by sharing them, share those sketches, bring them to 58 00:03:24,740 --> 00:03:26,150 your team to discuss. 59 00:03:26,560 --> 00:03:32,210 I mean, if you're working beside them, just tapping on the shoulder, set a meeting time, just get 60 00:03:32,210 --> 00:03:36,290 everyone in a room and just talk about certain things that you've been working on, whether it's an 61 00:03:36,290 --> 00:03:38,510 interaction, whether it's an overall flow. 62 00:03:38,990 --> 00:03:43,760 I like uploading my sketches into figments sometimes, and I share that document with the team and people 63 00:03:43,760 --> 00:03:44,340 can comment. 64 00:03:44,600 --> 00:03:46,840 I also just bring printouts or originals. 65 00:03:47,180 --> 00:03:52,700 So if I'm sketching on paper, I'm just bringing my paper there, or if I'm sketching within like a 66 00:03:52,700 --> 00:03:55,070 tablet or something, I'm bringing that print out. 67 00:03:55,520 --> 00:03:57,820 What I'm doing is I'm just talking to everyone. 68 00:03:57,830 --> 00:03:58,640 It doesn't matter. 69 00:03:58,880 --> 00:04:05,930 Developers, product managers, kuai everyone has valuable insight that you should really tap into and 70 00:04:05,930 --> 00:04:09,020 after you get some feedback, you can start building off of those sketches a bit more. 71 00:04:09,470 --> 00:04:12,790 This is an ongoing process for every type of feature that you're going to design. 72 00:04:13,860 --> 00:04:16,270 The last step is refining. 73 00:04:16,290 --> 00:04:21,510 So how do you clarify your sketches so you have some sketches indicating some sort of flow or interaction 74 00:04:21,990 --> 00:04:27,330 and you want to clean them up a bit or think through them a bit more, but they're a bit messy and unorganized, 75 00:04:27,330 --> 00:04:27,900 and that's OK. 76 00:04:28,170 --> 00:04:28,800 So what do you do? 77 00:04:29,640 --> 00:04:30,510 Add titles. 78 00:04:31,110 --> 00:04:33,840 You really want to add titles for all your sketches? 79 00:04:34,140 --> 00:04:39,380 They really help you understand which screens are relevant and without thinking too much about it. 80 00:04:40,020 --> 00:04:43,020 This is so useful if you have a bunch of sketches like we see here. 81 00:04:43,860 --> 00:04:44,760 And yes. 82 00:04:44,760 --> 00:04:48,180 And it's again, I know I mentioned this before, but here it is. 83 00:04:48,180 --> 00:04:53,340 Got annotations are like little notes right beside elements that explain its purpose. 84 00:04:53,820 --> 00:04:58,630 They also really help clarify certain things that are just too hard to draw. 85 00:04:59,430 --> 00:05:00,250 So it's really great. 86 00:05:00,270 --> 00:05:04,830 So, I mean, like over here you can see that there's a bunch of different annotations in regards to 87 00:05:04,830 --> 00:05:07,260 the sketch and these different UI elements. 88 00:05:08,130 --> 00:05:12,300 But we also can use numbers trying numbering in your sketches. 89 00:05:12,550 --> 00:05:16,740 It can really help define where certain sketches within a flow or interaction. 90 00:05:17,040 --> 00:05:22,590 It helps speed up discussions and it really helps others to try and make sense of where something fits 91 00:05:22,590 --> 00:05:23,760 in within your sketches. 92 00:05:24,360 --> 00:05:28,050 It also helps others to point out certain numbers when they're giving you some feedback. 93 00:05:28,320 --> 00:05:32,460 So they could just say, Hey, Daniel, screen three, I love it. 94 00:05:32,460 --> 00:05:33,810 We're going to keep that the same. 95 00:05:33,990 --> 00:05:37,260 And it really helps you gather that feedback as well if you're taking notes. 96 00:05:38,070 --> 00:05:41,730 Definitely use arrows, arrows, help to indicate a transition. 97 00:05:42,120 --> 00:05:47,250 So we can see here that if somebody interacts with this element, something else is going to happen 98 00:05:47,250 --> 00:05:49,650 and may push them in two different directions. 99 00:05:50,040 --> 00:05:55,080 Even though I don't necessarily understand this flow, I do know that something's happening here that's 100 00:05:55,080 --> 00:05:59,940 going to push them in two different directions, and that's with no context whatsoever. 101 00:06:00,120 --> 00:06:06,240 You can only imagine what somebody with context could see and the level of detail and context you can 102 00:06:06,240 --> 00:06:06,690 give them. 103 00:06:07,170 --> 00:06:13,680 So remember, use arrows that can really help indicate where there's a page transition or even an interaction 104 00:06:13,680 --> 00:06:14,310 transition. 105 00:06:14,880 --> 00:06:19,920 And lastly, if you're feeling a little brave, you can start drawing some gestures for certain interactions. 106 00:06:20,640 --> 00:06:24,240 These are a bit hard and there's a bunch of different ways you can kind of do this. 107 00:06:24,240 --> 00:06:27,180 You can try to use like little circles. 108 00:06:27,450 --> 00:06:29,160 You can use arrows to indicate them. 109 00:06:29,460 --> 00:06:35,310 But what I usually do is I sketch really quickly and I'm not really worried about, like refining like 110 00:06:35,310 --> 00:06:36,750 these gesture sketches. 111 00:06:37,080 --> 00:06:42,720 What I'll do is I'll just go right over to the developer that I'm working with or developers and have 112 00:06:42,720 --> 00:06:43,380 a conversation. 113 00:06:43,680 --> 00:06:48,690 I mean, I run it by them and try to explain this in person, maybe even sketch on a whiteboard. 114 00:06:48,690 --> 00:06:53,700 And so they can really understand my intention and I can get some insight into what they think about 115 00:06:53,700 --> 00:06:54,330 the interaction. 116 00:06:55,050 --> 00:07:01,230 These are the different types of things you can do when you're thinking about the actual sketching process. 117 00:07:02,040 --> 00:07:04,740 Next, we're going to jump into actually sketching some workflows.