1 00:00:00,150 --> 00:00:01,500 Hello, everyone, and welcome back. 2 00:00:01,770 --> 00:00:06,870 Next, what we're going to learn about these options up here in the middle, when you select like a 3 00:00:06,870 --> 00:00:10,260 frame or say like a rectangular shape like that. 4 00:00:10,770 --> 00:00:11,850 So let's jump right in. 5 00:00:11,860 --> 00:00:17,940 So I'm going to select R and I have the rectangle selected, as you can see, and I'm gonna draw a nice 6 00:00:17,940 --> 00:00:21,150 square right in the middle of my little frame over here. 7 00:00:22,230 --> 00:00:25,340 Let's zoom in and you have three options. 8 00:00:25,350 --> 00:00:26,750 Let's go through them individually. 9 00:00:26,790 --> 00:00:29,010 So the first option is edit object. 10 00:00:29,520 --> 00:00:32,580 So I've selected an object and I have a couple of options up here. 11 00:00:32,820 --> 00:00:34,260 I have the move tool. 12 00:00:34,620 --> 00:00:39,840 I have drawing tools like the pen tool that we saw before and the pencil tool. 13 00:00:40,380 --> 00:00:46,890 I also have the bend tool which will allow me to make some really nice curves and I have the paint back 14 00:00:46,890 --> 00:00:47,280 at all. 15 00:00:47,760 --> 00:00:52,350 So I really want to focus on a couple of these tools because you won't be using them all pretty often. 16 00:00:52,350 --> 00:00:59,760 But if we use the move tool, we can select like a point on this square. 17 00:01:01,500 --> 00:01:07,740 And we can move it any which way we want, so in this case, if we move it in, I'm going to make a 18 00:01:07,740 --> 00:01:08,910 little bit of a diamond. 19 00:01:09,570 --> 00:01:12,870 So I'm going to like both points and bring them in little by little. 20 00:01:13,320 --> 00:01:15,360 And I have a diamond. 21 00:01:18,860 --> 00:01:25,430 Now, if I wanted to you say something like the Bentall, I can take that. 22 00:01:27,300 --> 00:01:32,130 And start twisting it any which way I want, I can even make this into a little bit of an oval. 23 00:01:33,350 --> 00:01:37,220 Now, these are really great for making your own custom icons, and we're actually going to get into 24 00:01:37,220 --> 00:01:41,900 this in a later section of the course where we create our very own icons. 25 00:01:41,900 --> 00:01:46,540 But just so you can get used to some of these tools we have here. 26 00:01:46,940 --> 00:01:49,220 So I'm going to do that for this site to. 27 00:01:52,240 --> 00:01:54,670 Not a really nice oval, what we have going here, but. 28 00:01:58,780 --> 00:02:03,550 And we can even select these different points and bring them in, kind of looks like an egg about to 29 00:02:03,550 --> 00:02:11,020 topple over, but you don't need to actually click into here to to get those options. 30 00:02:11,020 --> 00:02:14,560 You can just double click on your shape and those options will appear. 31 00:02:15,640 --> 00:02:19,210 So that's to edit your object the next part. 32 00:02:19,370 --> 00:02:22,900 And when I spoke about the last video was a component. 33 00:02:23,320 --> 00:02:28,150 Now, this is one of the most powerful things about Theama and something that you will definitely use 34 00:02:28,150 --> 00:02:29,030 if you're on a team. 35 00:02:29,350 --> 00:02:32,020 I even use them when I'm doing solo work. 36 00:02:32,470 --> 00:02:39,160 Now, the difference between using components within a team and by yourself, it depends really on the 37 00:02:39,160 --> 00:02:40,930 plan that you're using within Sigma. 38 00:02:41,590 --> 00:02:48,070 Now, if you're using a free plan, you will only be able to use components within the file. 39 00:02:48,790 --> 00:02:52,120 You can't have a component be reused outside of the file. 40 00:02:53,370 --> 00:02:59,910 On a professional plane or an organizational plan, you can use components across teams, across files 41 00:02:59,910 --> 00:03:04,020 and across projects, and we're going into how to do that later. 42 00:03:05,400 --> 00:03:07,560 But this component. 43 00:03:08,840 --> 00:03:12,740 Little option here just creates a component. 44 00:03:14,060 --> 00:03:15,500 Now you'll notice that over here. 45 00:03:17,300 --> 00:03:21,650 Now, this is really great for interface design if you're creating new things that you need to reuse, 46 00:03:21,650 --> 00:03:29,050 like buttons or logos, text, there's different things that you can do and you can recreate. 47 00:03:29,870 --> 00:03:35,480 Now, if you see my component right here, there is four little dots. 48 00:03:35,810 --> 00:03:42,380 And those four little dots basically signify that this is a master component. 49 00:03:43,570 --> 00:03:49,210 So you don't want to touch this one, but if you do want to reuse it, what I would do is I would copy 50 00:03:49,210 --> 00:03:49,360 it. 51 00:03:49,360 --> 00:03:52,420 So I'm going to Kominski and Kamandi now. 52 00:03:52,420 --> 00:03:57,160 I have another component, but this is an instance. 53 00:03:57,700 --> 00:04:03,370 And what that means is this is another variation of this component. 54 00:04:04,210 --> 00:04:08,050 So you can have a file with your main component. 55 00:04:09,810 --> 00:04:16,980 Or a page with your main component and you can have the instance be reused throughout the rest of the 56 00:04:16,980 --> 00:04:24,330 file, in the case of using it within a free plan, like we'll be using it for this project that we're 57 00:04:24,330 --> 00:04:25,020 going to be building. 58 00:04:25,740 --> 00:04:26,810 So let's take a look at that. 59 00:04:26,850 --> 00:04:29,670 So in the assets panel, I'll see. 60 00:04:29,670 --> 00:04:31,440 I have local components. 61 00:04:33,290 --> 00:04:35,210 And you'll show me which frame it is in. 62 00:04:35,240 --> 00:04:36,770 So if I won, this is the frame. 63 00:04:36,770 --> 00:04:46,130 So if I rename this, I can call this components and if I go back into my assets section, I'll see 64 00:04:46,130 --> 00:04:48,110 that those were my components live. 65 00:04:48,410 --> 00:04:50,930 So I have my rectangle one and it's selected. 66 00:04:50,940 --> 00:04:52,330 That's my master component. 67 00:04:53,780 --> 00:04:57,980 But I don't have this component there because that is just a copy of this. 68 00:04:58,850 --> 00:05:00,590 So let's go to a different page. 69 00:05:00,620 --> 00:05:01,910 Let's see how we can use this. 70 00:05:02,540 --> 00:05:08,240 So I'm going to do here is I'm going to go into this frame and I'm going to go into my assets and I 71 00:05:08,240 --> 00:05:09,470 can just drag it over. 72 00:05:11,680 --> 00:05:17,230 And there we go, we have an instance, if we go back to my layers, we can see this little diamond 73 00:05:17,590 --> 00:05:20,400 shows that I have an instance of it and I can delete it if I want. 74 00:05:20,410 --> 00:05:22,990 And that component will always be there. 75 00:05:23,770 --> 00:05:29,200 Now, if I go back and I go back to that original component, if I delete that. 76 00:05:32,590 --> 00:05:33,850 I have no more component's. 77 00:05:35,750 --> 00:05:43,460 Let's go back and fix that, so there's my component and that's how you create components within Fatemah, 78 00:05:43,460 --> 00:05:48,120 it's really easy, really easy to use across different parts of your app. 79 00:05:48,140 --> 00:05:51,540 It's what we're going to be doing even in like the user flow section. 80 00:05:51,580 --> 00:05:56,240 We're going to be doing it when we're creating our very own components for our design system. 81 00:05:56,450 --> 00:05:58,010 It's going to speed up your workflow. 82 00:05:58,020 --> 00:06:02,960 Can you imagine if you have to keep on designing the same button over and over again when you can just 83 00:06:02,960 --> 00:06:06,500 easily go over to the assets panel and just copy and paste it from there? 84 00:06:07,040 --> 00:06:12,560 At least they'll all be the same and they'll all be very consistent and your decisions will be much 85 00:06:12,560 --> 00:06:13,900 more consistent afterwards. 86 00:06:14,720 --> 00:06:20,330 It's a great practice to have a component library for whatever file you're working on, especially when 87 00:06:20,330 --> 00:06:21,560 you're in the final stages. 88 00:06:22,640 --> 00:06:26,340 So we're going to delete this component next, I'm going to create a new rectangle. 89 00:06:26,360 --> 00:06:30,450 So I collect art and click shift and create a square over here. 90 00:06:31,250 --> 00:06:34,400 I'm going to zoom in, so I'm just sliding in. 91 00:06:36,650 --> 00:06:37,580 The next option. 92 00:06:42,280 --> 00:06:50,200 Now, to create a mask and then a copy this, so in case of Apple, I can you option shift? 93 00:06:51,750 --> 00:06:59,790 In drag, and that will drag a new square or you can just do a command and command via copy and paste, 94 00:06:59,790 --> 00:07:08,380 it doesn't matter, but we're going to make one of these a mask, so let's select a different color. 95 00:07:09,090 --> 00:07:12,270 So I went over to my fill, going to select red, bright, bright red. 96 00:07:13,230 --> 00:07:17,910 Now, if I select both of these and I click. 97 00:07:19,810 --> 00:07:21,220 The mask option right here. 98 00:07:24,540 --> 00:07:25,590 You'll notice that. 99 00:07:26,810 --> 00:07:27,830 One of these. 100 00:07:28,830 --> 00:07:31,740 Is hidden while the other one is showing. 101 00:07:33,250 --> 00:07:34,690 Now, if I move over. 102 00:07:36,480 --> 00:07:41,610 You'll notice that the rectangle on the left was actually acting as kind of like a window or like a 103 00:07:41,610 --> 00:07:45,480 frame into viewing this rectangle. 104 00:07:46,230 --> 00:07:51,930 This is great for imagery or if you want to, like, hide different shapes. 105 00:07:52,710 --> 00:07:55,790 So this is a great way to kind of do that. 106 00:07:56,580 --> 00:07:57,720 And if I delete this. 107 00:07:58,960 --> 00:08:04,630 It shows again, so let's do that one more time this time, let's overlay them. 108 00:08:06,080 --> 00:08:13,700 Uses mask and rectangle two is now the mask, and now if I move rectangle three. 109 00:08:16,570 --> 00:08:19,790 You'll see that it is being hidden by rectangles, too. 110 00:08:20,650 --> 00:08:24,190 So really cool way to create masks. 111 00:08:27,390 --> 00:08:34,410 But another great thing, so I'm going to click rectangle again and make another square you can create. 112 00:08:35,250 --> 00:08:36,570 You can use Boolean. 113 00:08:37,970 --> 00:08:38,780 Options here. 114 00:08:40,450 --> 00:08:46,750 So these bullying options or operations are right here, and usually this is when you have two or more 115 00:08:47,050 --> 00:08:47,710 shape's. 116 00:08:49,280 --> 00:08:55,670 Available, if I select all, I'm just going to drag my cursor over them, if I select all these, I 117 00:08:55,670 --> 00:09:01,730 have union selection, I have subtract selection, intersect, exclude, and I can even flatten these. 118 00:09:02,360 --> 00:09:05,660 So if I do a union, you'll see that they're all together. 119 00:09:05,660 --> 00:09:06,860 Now, they're one shape. 120 00:09:06,860 --> 00:09:10,310 If I double click in here, I can pull them out if I want. 121 00:09:11,330 --> 00:09:12,320 But they're still a union. 122 00:09:14,800 --> 00:09:22,360 Now, if I go back, bring that back in, go back, Manzie, and now I have all these shapes again. 123 00:09:23,720 --> 00:09:24,740 You can you subtract. 124 00:09:26,270 --> 00:09:27,710 You can do intersect. 125 00:09:29,620 --> 00:09:37,300 You can do exclude all these different options, and at the end, if you want to finalize your design, 126 00:09:39,160 --> 00:09:44,470 you'll see, like I said before, like, you can access these layers underneath and you can fiddle with 127 00:09:44,470 --> 00:09:45,100 them if you want. 128 00:09:45,700 --> 00:09:48,670 But if you want to access your design. 129 00:09:51,300 --> 00:09:52,780 I'm going to just fix this. 130 00:09:52,800 --> 00:09:53,350 OK, cool. 131 00:09:53,400 --> 00:09:54,260 This looks pretty cool. 132 00:09:54,630 --> 00:10:00,780 I'm going to actually select it, go to my Boolean operations and click Flodden selection and now I 133 00:10:00,780 --> 00:10:07,380 can no longer select that, but now I can edit it like it's its own shape so I can start clicking the 134 00:10:07,380 --> 00:10:11,700 move tool, the bental if I wanted to and go in a little bit deeper. 135 00:10:13,140 --> 00:10:20,520 And do weird stuff like this, this becomes really handy when you're actually using these different 136 00:10:20,520 --> 00:10:26,190 types of tools to create stuff like icons, and that's it for the top bar.