1 00:00:00,950 --> 00:00:06,530 Everyone, and welcome back now we're going to get into the design properties panel. 2 00:00:06,830 --> 00:00:09,290 Now, this is where you're going to be doing a lot of work as well. 3 00:00:09,300 --> 00:00:11,810 So I've created another square in my frame. 4 00:00:13,280 --> 00:00:16,670 I placed it in the middle and I'm over here on the right. 5 00:00:17,180 --> 00:00:19,130 So you'll notice three options design. 6 00:00:20,140 --> 00:00:22,360 Prototype and inspect. 7 00:00:23,760 --> 00:00:28,770 We're going be focusing on design and we to go through all these different options that you may see, 8 00:00:30,180 --> 00:00:35,430 and it's going to be different and really depending on the different things that you are going to be 9 00:00:35,430 --> 00:00:39,040 doing, like text and a shape will have different properties and we'll go over that. 10 00:00:39,840 --> 00:00:41,080 So let's go through it. 11 00:00:41,550 --> 00:00:43,620 So the first thing you have is. 12 00:00:44,830 --> 00:00:50,600 The alignment this is going to align this object based off of its parent. 13 00:00:51,100 --> 00:00:53,670 So in this case, if I click left, it's going to be to the left. 14 00:00:54,070 --> 00:00:56,290 If I click to the middle. 15 00:00:56,440 --> 00:00:57,330 This is the middle. 16 00:00:58,110 --> 00:00:58,690 The horizontal. 17 00:00:58,690 --> 00:01:02,230 Middle, right, top. 18 00:01:07,240 --> 00:01:12,700 So you can if I wanted this to be centered perfectly, now it's centered to the middle vertical. 19 00:01:15,250 --> 00:01:21,880 This is the middle America and this is the middle horizontal, if I want to be left and bottom bottom 20 00:01:21,880 --> 00:01:22,250 left. 21 00:01:22,390 --> 00:01:23,580 That's all I would have to do. 22 00:01:23,590 --> 00:01:27,060 So if I wanted to be right, it would click this the line, right. 23 00:01:28,720 --> 00:01:30,280 And then Allwine top. 24 00:01:31,620 --> 00:01:37,140 So this is really great if you need to align an object to your canvas or your frame, but if you wanted 25 00:01:37,140 --> 00:01:39,030 to objects where you can do as. 26 00:01:40,430 --> 00:01:41,600 You can align them together. 27 00:01:42,470 --> 00:01:48,140 This is really great if you have two objects, so if you don't want to drag over these objects and say 28 00:01:48,140 --> 00:01:53,330 if you have three objects and you just want to select two, you just select one, hold down shift, 29 00:01:53,480 --> 00:01:54,350 select the other. 30 00:01:55,710 --> 00:02:00,290 And now they're both centered to each other. 31 00:02:05,360 --> 00:02:10,040 And then you would remove them manually to be sent to the actual frame. 32 00:02:11,200 --> 00:02:13,670 So those are the ways to align your items. 33 00:02:13,700 --> 00:02:17,750 I'm going to delete these other two squares, bring this one back to the middle. 34 00:02:20,170 --> 00:02:27,970 OK, next, we have these different values, we have a bunch here, we have your X and Y values, we 35 00:02:27,970 --> 00:02:29,660 have your with and your height. 36 00:02:29,830 --> 00:02:30,950 So these are your positional. 37 00:02:31,480 --> 00:02:35,290 So if I say something like two hundred going move two hundred to the left. 38 00:02:35,830 --> 00:02:42,730 So your X is your horizontal axis and your Y is your vertical zero is going to set me to the top. 39 00:02:43,420 --> 00:02:44,380 So let's go back. 40 00:02:44,800 --> 00:02:50,960 Your wife and your each are your within your height and this little chain is going to connect them. 41 00:02:51,280 --> 00:02:58,030 So if I affect this property right here, if I say change it to four hundred, it's going to actually 42 00:02:58,450 --> 00:03:01,390 be four hundred height as well. 43 00:03:01,390 --> 00:03:08,860 But if I unlink this chain and I say set at the height of two hundred now the width won't change. 44 00:03:09,730 --> 00:03:17,350 So let's go all the way back, OK, and we're going to do is just set this all to five hundred and I'm 45 00:03:17,350 --> 00:03:20,050 going to center it again on my frame. 46 00:03:20,950 --> 00:03:24,100 So we have a five hundred by five hundred pixels square. 47 00:03:24,850 --> 00:03:27,570 Next we have our rotational value. 48 00:03:28,060 --> 00:03:30,160 We can change this to say 90. 49 00:03:31,890 --> 00:03:33,960 Which in a case of a square, it's not going to do anything. 50 00:03:33,990 --> 00:03:37,500 But if we do forty five, there we go. 51 00:03:37,890 --> 00:03:39,120 Or if we do 15. 52 00:03:41,140 --> 00:03:47,290 So you can do that manually, but if you want to actually not do that manually, you can do it just 53 00:03:47,290 --> 00:03:51,640 by going over here and you see how my cursor changes as I get close to a corner. 54 00:03:54,410 --> 00:03:58,780 If I hold that, I can spin it, if I hold shift, I'll go in increments. 55 00:03:58,790 --> 00:04:01,250 So I think it's 15 degree increments. 56 00:04:02,420 --> 00:04:04,310 And you can spin it any which way you want. 57 00:04:07,660 --> 00:04:10,530 And this is your corner radius. 58 00:04:10,720 --> 00:04:18,040 So if I want 100, it's going to make it rounded, you can even select this little dot here and pull 59 00:04:18,040 --> 00:04:18,400 it in. 60 00:04:20,140 --> 00:04:25,270 So now I have two hundred and fifty radius, and that looks like a circle where I can make it small, 61 00:04:25,270 --> 00:04:27,310 like a little card on a UI. 62 00:04:28,900 --> 00:04:35,770 That looks really good now if we go back and just reset it to zero, we'll go back to our square below 63 00:04:35,770 --> 00:04:35,920 that. 64 00:04:35,920 --> 00:04:37,870 We have constraints now. 65 00:04:37,870 --> 00:04:42,130 Constraints are really good for responsiveness in general. 66 00:04:43,180 --> 00:04:51,680 And basically it's how your item reacts to when your frame is being stretched or contracted. 67 00:04:51,700 --> 00:04:55,710 So in this case, if we look at our constraints, they're left in top. 68 00:04:56,140 --> 00:05:02,310 So that means if I resize my frame from the right in the bottom, it's not going to do anything. 69 00:05:02,530 --> 00:05:04,240 So I'm going to command Zengel back. 70 00:05:05,890 --> 00:05:11,260 But if I select from the top left, it's going to move with that top left. 71 00:05:12,750 --> 00:05:16,600 So pretty core right now, this is where it gets really interesting. 72 00:05:16,620 --> 00:05:22,800 Now, if we want to make like, say, responsive cards and stuff like that, all we need to do is set 73 00:05:22,800 --> 00:05:23,640 these properties. 74 00:05:23,970 --> 00:05:28,590 So in this case, say, left and right and top and bottom. 75 00:05:30,300 --> 00:05:40,710 Let's scale this, you'll see that now it's going to scale with your the way you scale your actual frame. 76 00:05:42,020 --> 00:05:47,440 So this is great for responsiveness if you're working on a different screen sizes and you want to create 77 00:05:47,450 --> 00:05:53,090 like maybe card components that you want to be able to reuse at different sizes and the content moves 78 00:05:53,090 --> 00:05:55,320 easily within, this is the way to do it. 79 00:05:55,610 --> 00:05:59,090 So I'm going to Kamandi all the way back to when we had a beautiful square. 80 00:05:59,600 --> 00:06:02,620 And there we go next. 81 00:06:02,630 --> 00:06:05,970 What we have is different blending modes. 82 00:06:05,990 --> 00:06:08,210 So this is kind of something you would see in Photoshop. 83 00:06:08,450 --> 00:06:14,240 We have like multiply, we have screen, all these different things really great for if you're using, 84 00:06:14,240 --> 00:06:15,530 like, multiple colors. 85 00:06:17,310 --> 00:06:19,750 And I say, I want to make this multiply. 86 00:06:19,800 --> 00:06:21,870 We can do that also within Sigma. 87 00:06:24,020 --> 00:06:25,910 So those are your blending. 88 00:06:28,280 --> 00:06:29,360 You're blending modes. 89 00:06:29,840 --> 00:06:31,380 Next, we have our filles. 90 00:06:31,400 --> 00:06:33,430 This is very self-explanatory. 91 00:06:33,860 --> 00:06:37,700 You just need to click this little section here and you can edit the hex value. 92 00:06:37,700 --> 00:06:39,220 You can even change to RGB. 93 00:06:39,590 --> 00:06:47,360 You have Celsius and so on, and you can go and just drag your cursor and change the color. 94 00:06:48,620 --> 00:06:49,520 You can change that hues. 95 00:06:50,620 --> 00:06:53,680 And you can go up and down, get all those different values. 96 00:06:56,180 --> 00:07:02,050 And get some really nice colors, so they've got we got kind of like this nice turquoise teal bright 97 00:07:02,090 --> 00:07:05,540 color right here, you can toggle that to turn on and off. 98 00:07:05,540 --> 00:07:12,440 If you're working with different layers, maybe different components, you can also add more color fills 99 00:07:12,440 --> 00:07:14,130 on top of one layer. 100 00:07:14,570 --> 00:07:16,960 So this one is a linear one. 101 00:07:17,210 --> 00:07:18,820 You can change that up here. 102 00:07:18,980 --> 00:07:21,500 So in the case earlier, we had a solid color. 103 00:07:23,520 --> 00:07:27,720 And we can change that opacity to see like 20 so you can see the layer below it. 104 00:07:27,750 --> 00:07:31,590 So if I go back and I go up here, I can change it to linnear. 105 00:07:32,220 --> 00:07:33,660 I can change it to Radil. 106 00:07:35,100 --> 00:07:42,830 Angular diamond, and you can even have an image, so a lot of different options for you right there. 107 00:07:44,540 --> 00:07:49,590 So let's go back, let's actually remove this layer just by clicking this minus button, so you still 108 00:07:49,590 --> 00:07:50,900 have our nice fellow over here. 109 00:07:51,270 --> 00:07:52,500 You can add stroke's. 110 00:07:54,130 --> 00:07:59,670 So you can see a light black outline around this shape, we can change that over here. 111 00:07:59,680 --> 00:08:02,070 So if I change that to 10, that's the value. 112 00:08:03,040 --> 00:08:03,720 There we go. 113 00:08:05,620 --> 00:08:11,260 So there's different ways you can have it centered, you can have it inside, outside, that's sometimes 114 00:08:11,260 --> 00:08:13,200 up to preference, depends on what you're doing. 115 00:08:13,210 --> 00:08:15,780 Like see if I'm using a button I'll usually have access to inside. 116 00:08:15,790 --> 00:08:22,360 So it doesn't affect, like, different sizing in terms of the pixel width of the actual button itself 117 00:08:22,360 --> 00:08:23,170 and the pixel height. 118 00:08:25,060 --> 00:08:26,450 You can have different effects here. 119 00:08:27,160 --> 00:08:31,900 So if I click that plus button, if the default effect is going to be a drop shadow, you'll see that 120 00:08:32,140 --> 00:08:34,440 very faint drop shadow right there. 121 00:08:37,860 --> 00:08:43,170 You can edit the values of that drop shadow, so I have it set to like 10 y, so it's going to move 122 00:08:43,170 --> 00:08:43,910 it down 10. 123 00:08:44,490 --> 00:08:50,940 And if I want to move it ten to the right, it's going to look like the shadows being cast to the right. 124 00:08:51,100 --> 00:08:56,280 That means the light source is coming from the here and you can blur it any which way you want. 125 00:08:56,760 --> 00:09:02,710 So I played it to say 20 and you can set the opacity and the color of that shadow. 126 00:09:02,970 --> 00:09:05,730 So in this case, let's make it like a dark blue. 127 00:09:07,140 --> 00:09:15,720 And we can see that right there, that's one effect, other effects that you can do are in inner shadow. 128 00:09:17,840 --> 00:09:25,570 You can do layer by layer and you can do background layer, so let's stick to our regular drop shadow. 129 00:09:26,000 --> 00:09:31,250 The last part of here is the export so you can export any which way you want. 130 00:09:31,250 --> 00:09:32,900 You can do multiple exports. 131 00:09:33,800 --> 00:09:43,700 We can set this sizing kind of like the prefix you can set the of which file type you want really easily 132 00:09:43,700 --> 00:09:50,960 be able to export those to whichever desktop you have, file folder and easily access all those files. 133 00:09:52,090 --> 00:09:55,750 Next, we have text, so I'm going to delete this. 134 00:09:56,760 --> 00:10:03,990 Nice square that we made, so I'm just going to click, delete or backspace and I'm going to select 135 00:10:04,130 --> 00:10:06,510 T for the text and I'm just going to click. 136 00:10:07,920 --> 00:10:12,540 And then a hello and a comment, which we will select all of them. 137 00:10:13,560 --> 00:10:17,700 And you'll notice that they still have the similar properties, like we don't have the corner radius 138 00:10:17,700 --> 00:10:18,120 here. 139 00:10:18,840 --> 00:10:21,000 Yeah, that's basically kind of what we don't have. 140 00:10:21,000 --> 00:10:28,260 But now we have a text and we can change the copy to be whatever font or typeface that you want. 141 00:10:28,270 --> 00:10:31,190 In this case, we can do like Helvetica or something like that. 142 00:10:32,160 --> 00:10:40,110 We have our different font options or weights and we can adjust the size we have leadin. 143 00:10:40,110 --> 00:10:42,960 We have all those different options. 144 00:10:42,960 --> 00:10:44,510 We have kerning in there, too. 145 00:10:44,820 --> 00:10:47,430 So this will likely this will affect your line height. 146 00:10:47,430 --> 00:10:54,030 You can set it manually, you can set your kerning and your letter spacing to whatever percentage you 147 00:10:54,030 --> 00:10:54,450 want. 148 00:10:55,020 --> 00:10:57,720 And you can still use those different options. 149 00:10:57,720 --> 00:11:04,230 Like if you have text over image, you can select like a drop shadow effect to fix that if you have 150 00:11:04,230 --> 00:11:06,450 any legibility or readability issues. 151 00:11:08,080 --> 00:11:15,100 And that's all you really need to know for designing within Sigma, at least using design panel over 152 00:11:15,100 --> 00:11:15,430 here.